NFT trading card game Splinterlands has recently become the most frequently played blockchain game on the market by daily user count.
Splinterlands’ Exponential Growth
Data from DappRadar confirms that Splinterlands has surpassed 260 thousand every day active users. That is greater than the number of players within the Alien Worlds metaverse, which is just shy of 250 thousand users on the time of writing.
Going by the numbers, Splinterlands emergence at the top of blockchain gaming has been a quick growth. Its daily user base was at just 90 thousand players last month– lower than half of its present base– and at lower than 10 thousand customers in July.
Dr. Jesse “Aggroed” Reich, Splinterlands co-founder and CEO, is elated with the current growth.
“It’s been an exceptional journey building our community of 800k registered accounts and 400k spellbook owners. We eat, sleep, and breathe Splinterlands non-stop and constantly take into consideration how we assist our community much more. I couldn’t be prouder or happier for our ecosystem that we’re catching fire and the bros are apeing in.”
Splinterlands is a blockchain-based trading card game that allows customers to play and trade using NFT based cards, whereas earning the game’s native currency generally known as “Dark Energy Crystals” as they play.
Why Has Splinterlands Grown So Fast?
Splinterland’s growth mirrors that of the NFT industry altogether, which has boomed in the past year– significantly within the month of August when trading volumes constantly exceeded $500 million per day. Likewise, Splinterlands noticed 9X progress from July to August as a sport that heavily depends on NFTs.
Nevertheless, even amid declining trading volumes in September, the sport’s person base continues to extend by the tens of 1000’s.
A part of what makes it and different blockchain-based video games so enticing is its alternatives to earn reliably scarce cryptocurrency and NFTs whereas enjoying the sport, which might then be traded in marketplaces outside of the sport. This helps assign real and organic value to gaming objects that conventional video games can’t.
That is evidenced by Splinterlands’ Summoner’s spellbook upgrade, which grants users the power to personal their cards forever and to earn in-game rewards. 50% of customers bought this improve, indicating a particular curiosity in these functionalities.